Skip to main content
Version: 20 R10 BETA

UDPSocket

The UDPSocket class allows you to send and receive UDP packets. UDP (User Datagram Protocol) is an easy-to-implement protocol for sending data. It is faster and simpler than TCP (only 8 bytes of header as opposed to at least 20 bytes in TCP), but it does not offer the same level of reliability. It is useful for applications where data must arrive at their destination quickly. However, it does not allow verification of delivery, nor does it allow error-checking or recovery of data that was not delivered correctly.

The UDPSocket class is available from the 4D class store. You can create a UDP connection using the 4D.UDPSocket.new() function, which returns a UDPSocket object.

Thanks to the standard 4D object refcounting, a UDPSocket is automatically released when it is no longer referenced, i.e. when no more references to them exist in memory. This typically occurs, for example, at the end of a method execution for local variables. Consequently, the associated resources are properly cleaned up without requiring explicit closure. However, if you want to "force" the closure of a socket at any moment, nullify its references by setting them to Null.

4DTCPUDPLog.txt file

For debugging and monitoring, you can use the [4DTCPUDPLog.txt log file] that records events related to UDP sockets. Events include data transmission, errors, and connection lifecycle information.

History
ReleaseChanges
20 R10Class added

Example

UDPSocket Object

A UDPSocket object is immutable, non streamable.

UDPSocket objects provide the following properties and functions:

errors : Collection
a collection of error objects associated with the socket
port : Number
the port number to listen to
.send( data : Blob ; hostName : Text ; remotePort : Integer )
sends data to the remote hostName server on the specified remotePort

4D.UDPSocket.new()

4D.UDPSocket.new( options : Object ) : 4D.UDPSocket
4D.UDPSocket.new( port : Integer ; options : Object ) : 4D.UDPSocket

ParameterTypeDescription
portInteger->Local port used for UDP socket (0 or omitted = find any unused port to use)
optionsObject->Configuration options for the socket
ResultUDPSocket<-New UDPSocket object

Description

The 4D.UDPSocket.new() function creates a new UDP socket using the defined options on the specified port (if any) or on a random unused port, and returns a 4D.UDPSocket object.

options parameter

In the options parameter, pass an object that can contain the following properties:

PropertyTypeDescriptionDefault
onDataFormulaCallback triggered when data is receivedUndefined
onErrorFormulaCallback triggered in case of an errorUndefined
onTerminateFormulaCallback triggered when the port is releasedUndefined

Callback functions

All callback functions receive two parameters:

ParameterTypeDescription
$socketUDPSocket objectThe current UDPSocket instance.
$eventUDPEvent objectContains information about the event.

Sequence of Callback Calls:

  1. onData is triggered each time data is received.
  2. onError is triggered if an error occurs.
  3. onTerminate is always triggered just before the port is released (socket is closed or an error occured).

UDPEvent object

A UDPEvent object is returned when a callback function is called.

.errors

errors : Collection

Description

The .errors property contains a collection of error objects associated with the socket. Each error object includes the error code, a description, and the signature of the component that caused the error.

PropertyTypeDescription
errorsCollection4D error stack in case of error
[].errCodeNumber4D error code
[].messageTextDescription of the 4D error
[].componentSignatureTextSignature of the internal component which returned the error

.port

port : Number

Description

The .port property contains the port number to listen to. This property is read-only.

.send()

.send( data : Blob ; hostName : Text ; remotePort : Integer )

ParameterTypeDescription
dataBlob->Data to be sent
hostNameText->Name or IP address of server
remotePortInteger->Remote port to connect to (0=any)

Description

The send() function sends data to the remote hostName server on the specified remotePort.

hostName is the name or IP address of the server where the data will be sent.

remotePort is the number of the port to be connected to. If you pass 0, any available port will be used.

See also

UDPEvent