UDPSocket
The UDPSocket
class allows you to send and receive UDP packets. UDP (User Datagram Protocol) is an easy-to-implement protocol for sending data. It is faster and simpler than TCP (only 8 bytes of header as opposed to at least 20 bytes in TCP), but it does not offer the same level of reliability. It is useful for applications where data must arrive at their destination quickly. However, it does not allow verification of delivery, nor does it allow error-checking or recovery of data that was not delivered correctly.
The UDPSocket
class is available from the 4D
class store. You can create a UDP connection using the 4D.UDPSocket.new() function, which returns a UDPSocket object.
Thanks to the standard 4D object refcounting, a UDPSocket is automatically released when it is no longer referenced, i.e. when no more references to them exist in memory. This typically occurs, for example, at the end of a method execution for local variables. Consequently, the associated resources are properly cleaned up without requiring explicit closure. However, if you want to "force" the closure of a socket at any moment, nullify its references by setting them to Null.
For debugging and monitoring, you can use the [4DTCPUDPLog.txt log file] that records events related to UDP sockets. Events include data transmission, errors, and connection lifecycle information.
History
Release | Changes |
---|---|
20 R10 | Class added |
Example
UDPSocket Object
A UDPSocket object is immutable, non streamable.
UDPSocket objects provide the following properties and functions:
errors : Collection a collection of error objects associated with the socket |
port : Number the port number to listen to |
.send( data : Blob ; hostName : Text ; remotePort : Integer ) sends data to the remote hostName server on the specified remotePort |
4D.UDPSocket.new()
4D.UDPSocket.new( options : Object ) : 4D.UDPSocket
4D.UDPSocket.new( port : Integer ; options : Object ) : 4D.UDPSocket
Parameter | Type | Description | |
---|---|---|---|
port | Integer | -> | Local port used for UDP socket (0 or omitted = find any unused port to use) |
options | Object | -> | Configuration options for the socket |
Result | UDPSocket | <- | New UDPSocket object |
Description
The 4D.UDPSocket.new()
function creates a new UDP socket using the defined options on the specified port (if any) or on a random unused port, and returns a 4D.UDPSocket
object.
options
parameter
In the options parameter, pass an object that can contain the following properties:
Property | Type | Description | Default |
---|---|---|---|
onData | Formula | Callback triggered when data is received | Undefined |
onError | Formula | Callback triggered in case of an error | Undefined |
onTerminate | Formula | Callback triggered when the port is released | Undefined |
Callback functions
All callback functions receive two parameters:
Parameter | Type | Description |
---|---|---|
$socket | UDPSocket object | The current UDPSocket instance. |
$event | UDPEvent object | Contains information about the event. |
Sequence of Callback Calls:
onData
is triggered each time data is received.onError
is triggered if an error occurs.onTerminate
is always triggered just before the port is released (socket is closed or an error occured).
UDPEvent object
A UDPEvent
object is returned when a callback function is called.
.errors
errors : Collection
Description
The .errors
property contains a collection of error objects associated with the socket. Each error object includes the error code, a description, and the signature of the component that caused the error.
Property | Type | Description | |
---|---|---|---|
errors | Collection | 4D error stack in case of error | |
[].errCode | Number | 4D error code | |
[].message | Text | Description of the 4D error | |
[].componentSignature | Text | Signature of the internal component which returned the error |
.port
port : Number
Description
The .port
property contains the port number to listen to. This property is read-only.
.send()
.send( data : Blob ; hostName : Text ; remotePort : Integer )
Parameter | Type | Description | |
---|---|---|---|
data | Blob | -> | Data to be sent |
hostName | Text | -> | Name or IP address of server |
remotePort | Integer | -> | Remote port to connect to (0=any) |
Description
The send()
function sends data to the remote hostName server on the specified remotePort.
hostName is the name or IP address of the server where the data will be sent.
remotePort is the number of the port to be connected to. If you pass 0, any available port will be used.