WebSocketServer
The WebSocketServer
class allows you to create and configure a WebSocket server in 4D. Once the 4D WebSocket server is active, you can open and use WebSocket connections between 4D and clients using the WebSocketConnection
class.
History
Release | Changes |
---|---|
20 | Added |
The WebSocket protocol provides full-duplex communication channel between a WebSocket Server and a client (e.g. a Web browser). For more information on WebSocket servers, read this page on Wikipedia.
See also this blog post about the 4D WebSocket server.
Requirements
To create and handle your WebSocket Server in 4D, you will have to use two 4D build-in classes:
- this class (
4D.WebSocketServer
) to manage the server itself, - the
4D.WebSocketConnection
class to manage connections and messages.
In addition, you will have to create two user classes that will contain callback functions:
- a user class to handle server connections,
- a user class to handle messages.
You must create the WebSocket server within a worker to keep the connection alive.
The 4D Web Server must be started.
Example
In this basic example, our WebSocket server will return messages in uppercase.
- Create the WebSocket server using a worker (mandatory) and pass your server connection class as parameter:
//create an instance of the user class
//that will handle the connections to the server
var $handler:cs.myServerHandler
$handler:=cs.myServerHandler.new()
CALL WORKER("WebSocketServer"; Formula(wss:=4D.WebSocketServer.new($handler)))
//assign a variable (wss) to the WebSocket allows you
//to call wss.terminate() afterwards
- Define the
myServerHandler
user class containing callback function(s) used to handle connections to the server:
//myServerHandler class
Function onConnection($wss : Object; $event : Object) : Object
//returns an instance of the user class
//that will handle the messages
return cs.myConnectionHandler.new()
- Define the
myConnectionHandler
user class containing callback function(s) used to handle messages:
// myConnectionHandler class
Function onMessage($ws : 4D.WebSocketConnection; $message : Object)
//resends the message in uppercase
$ws.send(Uppercase($message.data))
See this blog post for an example of client-side Javascript code handling a WebSocket connection.
WebSocketServer object
WebSocket server objects provide the following properties and functions:
.connections : Collection all current connections handled by the WebSocket server |
.dataType : Text the type of the data received or sent |
.handler : Object the accessor that gets the WSSHandler object used to initiate the WebSocket server |
.path : Text the pattern of the path to access the WebSocket server |
.terminate() .terminate( timeout : Integer ) closes the WebSocket server |
.terminated : Boolean True if the WebSocket server is closed |
4D.WebSocketServer.new()
4D.WebSocketServer.new( WSSHandler : Object { ; options : Object } ) : 4D.WebSocketServer
Parameter | Type | Description | |
---|---|---|---|
WSSHandler | Object | -> | Object of the user class declaring the WebSocket Server callbacks |
options | Object | -> | WebSocket configuration parameters |
Result | 4D.WebSocketServer | <- | New WebSocketServer object |
The 4D.WebSocketServer.new()
function creates and starts a WebSocket server that will use the specified WSSHandler callbacks and (optionally) options, and returns a 4D.WebSocketServer
object.
Calling this function requires that the 4D Web Server is started. The host and port of the WebSocket server are the same as the host and port of the 4D Web Server.
WSSHandler parameter
In the WSSHandler parameter, pass an instance of a user class that will be called every time an event occurs on the WebSocket server --essentially, connection events. The class should define the following callback functions (only onConnection
is mandatory):
Property | Type | Description | Default |
---|---|---|---|
onConnection | Function | (mandatory) Callback when a new client connection is started (see below) | undefined |
onOpen | Function | Callback when the WebSocket server is started (see below) | undefined |
onTerminate | Function | Callback when the WebSocket server is terminated (see below) | undefined |
onError | Function | Callback when an error has occurred (see below) | undefined |
WSHandler.onConnection(WSServer : Object ; event : Object) : Object | null
Parameter | Type | Description | ||
---|---|---|---|---|
WSServer | 4D.WebSocketServer | <- | Current WebSocket server object | |
event | Object | <- | Parameters | |
type | Text | "connection" | ||
request | Object | request object. Contains information on the connection request (see below) | ||
Function result | Object | -> | connectionHandler object (see below). If this function returns a connectionHandler object, a 4D.WebSocketConnection object is automatically created and added to the collection of connections. This object is then received as parameter in each function of the connectionHandler object. If the returned value is null or undefined, the connection is cancelled. |
This callback is called when the handshake is complete. It must be called with a valid connectionHandler
object to create the WebSocket connection, otherwise the connection is cancelled.
WSHandler.onOpen(WSServer : Object ; event : Object)
Parameter | Type | Description | ||
---|---|---|---|---|
WSServer | 4D.WebSocketServer | <- | Current WebSocket server object | |
event | Object | <- | Parameters | |
type | Text | "open" |
Event emitted when the websocket server is started.
WSHandler.onTerminate(WSServer : Object ; event : Object)
Parameter | Type | Description | ||
---|---|---|---|---|
WSServer | 4D.WebSocketServer | <- | Current WebSocket server object | |
event | Object | <- | Parameters | |
type | Text | "terminate" |
Event emitted when the HTTP server or the WebSocket server is closed.
WSHandler.onError(WSServer : Object ; event : Object)
Parameter | Type | Description | ||
---|---|---|---|---|
WSServer | 4D.WebSocketServer | <- | Current WebSocket server object | |
event | Object | <- | Parameters | |
type | Text | "error" | ||
errors | Collection | Collection of 4D error stack in case of execution error |
Event emitted when an error occurs on the WebSocket server.
Example of WSSHandler
class
This example of a basic chat feature illustrates how to handle WebSocket server connections in a WSSHandler class.
//myWSServerHandler class
Function onConnection($wss : Object; $event : Object) : Object
If (VerifyAddress($event.request.remoteAddress))
// The VerifyAddress method validates the client address
// The returned WSConnectionHandler object will be used
// by 4D to instantiate the 4D.WebSocketConnection object
// related to this connection
return cs.myConnectionHandler.new()
// See connectionHandler object
Else
// The connection is cancelled
return Null
End if
Function onOpen($wss : Object; $event : Object)
LogFile("*** Server started")
Function onTerminate($wss : Object; $event : Object)
LogFile("*** Server closed")
Function onError($wss : Object; $event : Object)
LogFile("!!! Server error: "+$event.errors.first().message)
request
object
A request
object contains the following properties:
Parameter | Type | Description |
---|---|---|
headers | Object | The client HTTP GET request. headers.key=value (value can be a collection if the same key appears multiple times) |
query | Object | Object that contains the URL parameters. For example, if parameters are: ?key1=value1&key2=value2 -> query.key1=value1 , query.key2=value2 |
url | Text | contains only the URL that is present in the actual HTTP request. Ex: GET /status?name=ryan HTTP/1.1 -> url="/status?name=ryan" |
remoteAddress | Text | IP Address of the client |
connectionHandler
object
As a result of the WSHandler.onConnection
callback, pass a connectionHandler
object, which is an instance of a user class that will be called every time an event occurs in the WebSocket connection --essentially, messages received. The class should define the following callback functions (only onMessage
is mandatory):
Parameter | Type | Description |
---|---|---|
onMessage | Function | (mandatory) Function called when a new message is received from this connection |
onOpen | Function | Function called when the 4D.WebSocketConnection is created |
onTerminate | Function | Function called when this connection is terminated |
onError | Function | Function called when an error occured |
connectionHandler.onMessage(ws : 4D.WebSocketConnection ; event : Object)
Parameter | Type | Description | ||
---|---|---|---|---|
ws | 4D.WebSocketConnection | <- | Current WebSocket connection object | |
event | Object | <- | Parameters | |
type | Text | "message" | ||
data | Text / Blob / Object | data sent by the client |
This Callback for WebSocket data. Called each time the WebSocket receives data.
connectionHandler.onOpen(ws : 4D.WebSocketConnection ; event : Object)
Parameter | Type | Description | ||
---|---|---|---|---|
ws | 4D.WebSocketConnection | <- | Current WebSocket connection object | |
event | Object | <- | Parameters | |
type | Text | "open" |
Called when the connectionHandler
object is created (after WSS.onConnection
event).
connectionHandler.onTerminate(ws : 4D.WebSocketConnection ; event : Object)
Parameter | Type | Description | ||
---|---|---|---|---|
ws | 4D.WebSocketConnection | <- | Current WebSocket connection object | |
event | Object | <- | Parameters | |
type | Text | "terminate" | ||
code | Number | Status code indicating why the connection has been closed. If the WebSocket does not return an error code, code is set to 1005 if no error occurred or to 1006 if there was an error. | ||
reason | Text | String explaining why the connection has been closed. If the websocket doesn't return an reason, code is undefined |
Function called when the WebSocket is closed.
connectionHandler.onError(ws : 4D.WebSocketConnection ; event : Object)
Parameter | Type | Description | |||
---|---|---|---|---|---|
ws | 4D.WebSocketConnection | <- | Current WebSocket connection object | ||
event | Object | <- | Parameters | ||
type | Text | "error" | |||
errors | Collection | Collection of 4D errors stack in case of execution error |
Function called when an error has occurred.
Example of connectionHandler
class
This example of a basic chat feature illustrates how to handle messages in a connectionHandler class.
// myConnectionHandler Class
Function onMessage($ws : 4D.WebSocketConnection; $message : Object)
// Resend the message to all chat clients
This.broadcast($ws;$message.data)
Function onOpen($ws : 4D.WebSocketConnection; $message : Object)
// Send a message to new connected users
$ws.send("Welcome on the chat!")
// Send "New client connected" message to all other chat clients
This.broadcast($ws;"New client connected")
Function onTerminate($ws : 4D.WebSocketConnection; $message : Object)
// Send "Client disconnected" message to all other chat clients
This.broadcast($ws;"Client disconnected")
Function broadcast($ws : 4D.WebSocketConnection; $message:text)
var $client:4D.WebSocketConnection
// Resend the message to all chat clients
For each ($client; $ws.wss.connections)
// Check that the id is not the current connection
If ($client.id#$ws.id)
$client.send($message)
End if
End for each
options parameter
In the optional options parameter, pass an object that contains the following properties:
Property | Type | Description | Default |
---|---|---|---|
path | Text | Represents the path to access the WebSocket server. If no path is defined, the WebSocket server manages all the connections | undefined |
dataType | Text | Type of the data received through the connectionHandler.onMessage and the data send by WebSocketConnection.send() function. Values: "text", "blob","object"). If "object": (send) transforms object into a json format and sends it; (reception): receives json format and transforms it into object | text |
.connections
.connections : Collection
Description
The .connections
property contains all current connections handled by the WebSocket server. Each element of the collection is a WebSocketConnection
object.
When a connection is terminated, its status
changes to "Closed" and it is removed from this collection.
.dataType
.dataType : Text
Description
The .dataType
property contains the type of the data received or sent.
This property is read-only.
.handler
.handler : Object
Description
The .handler
property contains the accessor that gets the WSSHandler
object used to initiate the WebSocket server.
.path
.path : Text
Description
The .path
property contains the pattern of the path to access the WebSocket server. If no path was defined, the WebSocket server manages all connections.
This property is read-only.
.terminate()
.terminate()
.terminate( timeout : Integer )
Parameter | Type | Description | |
---|---|---|---|
timeout | Integer | -> | Waiting time in seconds before terminating the WebSocket server |
Description
The .terminate()
function closes the WebSocket server.
By default, if no timeout value is set, the function initializes close handshake and waits to receive close frame from the peer, after that sending FIN packet in attempt to perform a clean socket close. When answer received, the socket is destroyed.
If a timeout value is set:
- when the waiting time is reached, forcibly destroys the socket.
- if timeout = 0, forcibly destroys the socket without closing frames or fin packets exchange, and does it instantly without waiting time.
.terminated
.terminated : Boolean
Description
The .terminated
property contains True if the WebSocket server is closed.
This property is read-only.