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Versão: v18

Criação de um pacote projeto

4D Developer includes a final application builder to create a project package (final build). Esse gerador simplifica o processo de finalização e desenvolvimento de aplicativos compilados 4D. Trata automaticamente as funcionalidades específicas de diferentes sistemas operacionais e facilita a implementação de aplicações cliente-servidor.

O construtor de aplicações permite-lhe:

  • Construir uma base de dados compilada, sem código interpretado,
  • Construir uma aplicação autônoma, de duplo clique, i.e., fundida com 4D Volume Desktop, o motor de banco de dados 4D,
  • Build different applications from the same compiled database via an XML project,
  • Criar aplicações cliente-servidor homogêneas,
  • Construir aplicações cliente-servidor com atualização automática de partes do cliente e do servidor.
  • Salve seus parâmetros de geração para uso futuro (botão Salvar parâmetros).

Build application overview

A cria de um pacote de projetos pode ser efetuada utilizando:

To display the Build Application dialog, select Design > Build Application... from the menu bar.

A caixa de diálogo Criar aplicação inclui várias páginas que podem ser acedidas através de separadores:

A geração só pode ser efetuada após a compilação do banco de dados. If you select this command without having previously compiled the database, or if the compiled code does not correspond to the interpreted code, a warning dialog box appears indicating that the database must be (re)compiled.

Build application settings

Each build application parameter is stored as an XML key in the application project file named "buildApp.4DSettings" XML file, located in the Settings folder of the database.

Os parâmetros padrão são utilizados na primeira vez que a caixa de diálogo Criar aplicação é utilizada. O conteúdo do ficheiro é atualizado, se necessário, quando se clica em Criar ou Salvar os parâmetros. You can define several other XML settings file for the same project and employ them using the BUILD APPLICATION command.

XML keys provide additional options besides those displayed in the Build Application dialog box. The description of these keys are detailed in the 4D XML Keys BuildApplication manual.

Arquivo histórico

When an application is built, 4D generates a log file in the Logs folder. O ficheiro de historial armazena as seguintes informações para cada compilação:

  • O início e o fim da construção de objetivos,
  • O nome e o caminho de acesso completo dos ficheiros gerados,
  • A data e a hora da geração,
  • Todos os erros produzidos.

Nome da aplicação e pasta de destino

Enter the name of the application in Application Name.

Specify the folder for the built application in Destination Folder. If the specified folder does not already exist, 4D will create a Build folder for you.

Página de estrutura compilada

This tab allows you to build a standard compiled structure file and/or a compiled component:

Construir a estrutura compilada

Constrói uma base de dados contendo apenas código compilado.

This feature creates a .4dz file within a Compiled Database folder. Se nomeou a sua aplicação como "MyProject", 4D irá criar:

\<destination\>/Compiled Database/\<database name>/\MyProject.4dz

Um ficheiro .4dz é essencialmente uma versão zipada (embalada) da pasta do projecto. .4dz files can be used by 4D Server, 4D Volume license (merged applications), and 4D Developer. The compact and optimized size of .4dz files makes project packages easy to deploy.

Incluir pastas relacionadas

When you check this option, any folders related to the database are copied into the Build folder as Components and Resources folders. For more information about these folders, refer to Database Architecture.

Gerar um componente

Constrói um componente compilado a partir da estrutura.

Um componente é um projeto padrão 4D onde foram desenvolvidas funcionalidades específicas. Once the component has been configured and installed in another 4D database (the host database), its functionalities are accessible from the host database. For more information about components, refer to the Developing and installing 4D components" documentation.

If you have named your application, MyComponent, 4D will create a Components folder containing MyComponent.4dbase folder:

\<destination>/Components/name.4dbase/\<name>.4DZ

A pasta MyComponent.4dbase contém:

  • ficheiro MyComponent.4DZ
  • Uma pasta Resources - quaisquer Recursos associados são automaticamente copiados para esta pasta. Quaisquer outros componentes e/ou pastas de plug-ins não são copiados (um componente não pode utilizar plug-ins ou outros componentes).

Página Aplicação

This tab allows you can build a stand-alone, single-user version of your application:

Criar uma aplicação autónoma

Checking the Build stand-alone Application option and clicking Build will create a stand-alone (double-clickable) application directly from your database project.

Os seguintes elementos são necessários para a construção:

No Windows, esta funcionalidade cria um ficheiro executável (.exe). Em macOS, trata da criação de pacotes de software.

O princípio consiste em fundir um ficheiro de estrutura compilado com 4D Volume Desktop. A funcionalidade fornecida pelo ficheiro 4D Volume Desktop está ligada à oferta do produto a que se subscreveu. The functionality provided by the 4D Volume Desktop file is linked with the product offer to which you have subscribed.

You can define a default data file or allow users to create and use their own data file (see the Data file management in final applications section).

It is possible to automate the update of merged single-user applications by means of a sequence of language commands (see Automatic updating of server or single-user applications.

Localização do 4D Volume Desktop

In order to build a stand-alone application, you must first designate the folder containing the 4D Volume Desktop file:

  • Windows - the folder contains the 4D Volume Desktop.4DE, 4D Volume Desktop.RSR, as well as various files and folders required for its operation. Esses itens devem ser colocados no mesmo nível da pasta selecionada.
  • macOS - 4D Volume Desktop is provided in the form of a structured software package containing various generic files and folders.

To select the 4D Volume Desktop folder, click on the [...] button. A dialog box appears allowing you to designate the 4D Volume Desktop folder (Windows) or package (macOS).

Once the folder is selected, its complete pathname is displayed and, if it actually contains 4D Volume Desktop, the option for building an executable application is activated.

The 4D Volume Desktop version number must match the 4D Developer Edition version number. For example, if you use 4D Developer v18, you must select a 4D Volume Desktop v18.

Modo de ligação de dados

This option lets you choose the linking mode between the merged application and the local data file. Estão disponíveis dois modos de ligação de dados:

  • Por nome da aplicação (por defeito) - A aplicação 4D abre automaticamente o ficheiro de dados mais recentemente aberto correspondente ao ficheiro de estrutura. Isto permite-lhe mover o pacote de aplicações livremente no disco. Esta opção deve ser geralmente utilizada para aplicações fundidas, a menos que seja especificamente necessário duplicar a aplicação.

  • By application path - The merged 4D application will parse the application's lastDataPath.xml file and try to open the data file with an "executablePath" attribute that matches the application's full path. If such an entry is found, its corresponding data file (defined through its "dataFilePath" attribute) is opened. If such an entry is found, its corresponding data file (defined through its "dataFilePath" attribute) is opened.

For more information about the data linking mode, refer to the Last data file opened section.

Ficheiros gerados

When you click on the Build button, 4D automatically creates a Final Application folder in the specified Destination Folder. Inside the Final Application folder is a subfolder with the name of the specified application in it.

If you have specified "MyProject" as the name of the application, you will find the following files in this subfolder (aka MyProject):

  • Windows

    • MyProject.exe - Seu executável e um MyProject.rsr (os recursos da aplicação)
    • 4D Extensions folder, Resources folder, various libraries (DLL), Native Components folder, SASL Plugins folder - Files necessary for the operation of the application
    • Uma pasta Database - Inclui uma pasta Resources e um ficheiro MyProject.4DZ. They make up the compiled structure of the database as well as the database Resources folder. Note: This folder also contains the Default Data folder, if it has been defined (see Data file management in final applications.
    • (Optional) Components folder and/or Plugins folder - Contains any components and/or plug-in files included in the database. For more information about this, refer to the Plugins and components section.
    • Licenses folder - An XML file of license numbers integrated into the application. For more information about this, refer to the Licenses & Certificate section.
    • Additional items added to the 4D Volume Desktop folder, if any (see Customizing the 4D Volume Desktop folder).

    All these items must be kept in the same folder in order for the executable to operate.

  • macOS

    • A software package named MyProject.app containing your application and all the items necessary for its operation, including the plug-ins, components and licenses. For more information about integrating plug-ins and components, refer to the Plugins and components section. For more information about integrating licenses, refer to the Licenses & Certificate section. Note: In macOS, the Application file command of the 4D language returns the pathname of the ApplicationName file (located in the Contents:macOS folder of the software package) and not that of the .comp file (Contents:Resources folder of the software package).

Personalização da pasta 4D Volume Desktop

When building a stand-alone application, 4D copies the contents of the 4D Volume Desktop folder into Destination folder > Final Application folder. You're then able to customize the contents of the original 4D Volume Desktop folder according to your needs. Pode, por exemplo:

  • Install a 4D Volume Desktop version corresponding to a specific language;
  • Adicionar uma pasta personalizada PlugIns;
  • Construir um pacote de projeto

    The macOS packages built contain the same items as the Windows subfolders. In order to modify it, you must first display its contents (Control+click on the icon).

Localização de ficheiros Web

If your stand-alone application is used as a Web server, the files and folders required by the server must be installed in specific locations. Estes itens são os seguintes:

  • cert.pem and key.pem files (optional): These files are used for SSL connections and by data encryption commands,
  • pasta raiz Web padrão.

Os elementos devem ser instalados:

  • on Windows: in the Final Application\MyProject\Database subfolder.
  • on macOS: next to the MyProject.app software package.

Página cliente/servidor

On this tab, you can build customized client-server applications that are homogenous, cross-platform and with an automatic update option.

O que é uma aplicação Cliente/Servidor?

Uma aplicação cliente/servidor provém da combinação de três itens:

  • Um banco de dados 4D compilado,
  • A aplicação 4D Server,
  • A aplicação 4D Volume Desktop (macOS e/ou Windows).

Once built, a client/server application is composed of two customized parts: the Server portion (unique) and the Client portion (to install on each client machine).

Além disso, o aplicativo cliente/servidor é personalizado e fácil de usar:

  • To launch the server portion, the user simply double-clicks on the server application. Não é necessário selecionar a base de dados.
  • To launch the client portion, the user simply double-clicks the client application, which connects directly to the server application. Não é necessário escolher um banco de dados em uma caixa de diálogo de conexão. The client targets the server either using its name, when the client and server are on the same sub-network, or using its IP address, which is set using the IPAddress XML key in the buildapp.4DSettings file. If the connection fails, specific alternative mechanisms can be implemented. You can "force" the display of the standard connection dialog box by holding down the Option (macOS) or Alt (Windows) key while launching the client application. Only the client portion can connect to the corresponding server portion. If a user tries to connect to the server portion using a standard 4D application, an error message is returned and connection is impossible.
  • A client/server application can be set so that the client portion can be updated automatically over the network.
  • It is also possible to automate the update of the server part through the use of a sequence of language commands (SET UPDATE FOLDER and RESTART 4D).

Criar aplicação servidor

Check this option to generate the server part of your application during the building phase. You must designate the location on your disk of the 4D Server application to be used. You must designate the location on your disk of the 4D Server application to be used.

Localização do 4D Server

Click on the [...] button and use the Browse for folder dialog box to locate the 4D Server application. No macOS, deve selecionar o pacote 4D Server diretamente.

Versão atual

Utilizado para indicar o número da versão atual da aplicação gerada. Pode então aceitar ou rejeitar ligações de aplicações cliente conforme o seu número de versão. The interval of compatibility for client and server applications is set using specific XML keys).

Modo de ligação de dados

This option lets you choose the linking mode between the merged application and the local data file. Estão disponíveis dois modos de ligação de dados:

  • Por nome da aplicação (por defeito) - A aplicação 4D abre automaticamente o ficheiro de dados mais recentemente aberto correspondente ao ficheiro de estrutura. Isto permite-lhe mover o pacote de aplicações livremente no disco. Esta opção deve ser geralmente utilizada para aplicações fundidas, a menos que seja especificamente necessário duplicar a aplicação.

  • By application path - The merged 4D application will parse the application's lastDataPath.xml file and try to open the data file with an "executablePath" attribute that matches the application's full path. If such an entry is found, its corresponding data file (defined through its "dataFilePath" attribute) is opened. If such an entry is found, its corresponding data file (defined through its "dataFilePath" attribute) is opened.

For more information about the data linking mode, refer to the Last data file opened section.

Criar a aplicação cliente

Checking this option generates the client part of your application during the building phase.

4D Volume Desktop

You must designate the location on your disk of the 4D Volume Desktop application to be used. This 4D Volume Desktop must correspond to the current platform (which will also be the platform of the client application). If you want to build a client application for a “concurrent” platform, you must carry out an additional build operation using a 4D application running on that platform. This is only necessary for the initial version of the client application since subsequent updates can be handled directly on the same platform using the automatic update mechanism. For more information about this point, see Customizing 4D Server and/or 4D Client folders.

The 4D Volume Desktop version number must match the 4D Developer Edition version number. For example, if you use 4D Developer v18, you must select a 4D Volume Desktop v18.

If you want the client application to connect to the server using a specific address (other than the server name published on the sub-network), you must use the IPAddress XML key in the buildapp.4DSettings file. For more information about this file, refer to the description of the BUILD APPLICATION command. You can also implement specific mechanisms in the event of a connection failure. You can also implement specific mechanisms in the event of a connection failure.

Cópia de aplicações clientes na aplicação do servidor

The options of this area to set up the mechanism for updating the client parts of your client/server applications using the network each time a new version of the application is generated.

  • Allow automatic update of Windows client application - Check these options so that your Windows client/server application can take advantage of the automatic update mechanism for clients via the network.

  • Allow automatic update of Macintosh client application - Check these options so that your Macintosh client/server application can take advantage of the automatic update mechanism for clients via the network.

  • Allow automatic update of Macintosh client application - If you want to create a cross-platform client application, you must designate the location on your disk of the 4D Volume Desktop application that corresponds to the “concurrent” platform of the build platform.

    For example, if you build your application in Windows, you must use the [...] button to designate the 4D Volume Desktop macOS application (provided as a package).

Mostrar notificação de atualização

The client application update notification is carried out automatically following the server application update.

It works as follows: when a new version of the client/server application is built using the application builder, the new client portion is copied as a compressed file in the Upgrade4DClient subfolder of the ApplicationName Server folder (in macOS, these folders are included in the server package). If you have followed the process for generating a cross-platform client application, a .4darchive update file is available for each platform:

To trigger client application update notifications, simply replace the old version of the server application with the new one and then execute it. O resto do processo é automático.

Do lado do cliente, quando a aplicação cliente "antiga" tenta conectar-se à aplicação servidor atualizada, se mostra uma caixa de diálogo na máquina cliente, indicando que há uma nova versão disponível. O utilizador pode tanto actualizar a sua versão como cancelar a caixa de diálogo.

  • Se o utilizador clicar em OK, a nova versão é descarregada para a máquina cliente através da rede. Uma vez terminado o download, a antiga aplicação cliente é fechada e a nova versão é lançada e liga-se ao servidor. Once the download is complete, the old client application is closed and the new version is launched and connects to the server.
  • If the user clicks Cancel, the update is cancelled; if the old version of the client application is not in the range of versions accepted by the server (please refer to the following paragraph), the application is closed and connection is impossible. Caso contrário (por defeito), a ligação é estabelecida.

Forçar atualizações automáticas

Em alguns casos, poderá querer impedir que as aplicações cliente possam cancelar a transferência da atualização. Por exemplo, se usou uma nova versão da aplicação fonte 4D Server, a nova versão da aplicação cliente deve absolutamente ser instalada em cada máquina cliente.

Para forçar a atualização, basta excluir o número da versão atual das aplicações cliente (X-1 e anteriores) no intervalo de números de versão compatível com a aplicação do servidor. In this case, the update mechanism will not allow non-updated client applications to connect. In this case, the update mechanism will not allow non-updated client applications to connect.

The current version number is set on the Client/Server page of the Build Application dialog box. The intervals of authorized numbers are set in the application project using specific XML keys.

Erro de actualização

If 4D cannot carry out the update of the client application, the client machine displays the following error message: “The update of the client application failed. A aplicação vai agora desistir."

Existem muitas causas possíveis para este erro. When you get this message, it is advisable to check the following parameters first off:

  • Pathnames - Check the validity of the pathnames set in the application project via the Application builder dialog box or via XML keys (for example ClientMacFolderToWin). Em particular, verifique os caminhos para as versões do 4D Volume Desktop.
  • Read/write privileges - On the client machine, check that the current user has write access rights for the client application update.

Ficheiros gerados

Once a client/server application is built, you will find a new folder in the destination folder named Client Server executable. This folder contains two subfolders, \<ApplicationName>Client and \<ApplicationName>Server.

Estas pastas não são geradas se ocorrer um erro. In this case, open the log file in order to find out the cause of the error.

The \<ApplicationName>Client folder contains the client portion of the application corresponding to the execution platform of the application builder. The \<ApplicationName>Client folder contains the client portion of the application corresponding to the execution platform of the application builder. The \<ApplicationName>Server folder contains the server portion of the application.

The contents of these folders vary depending on the current platform:

  • Windows - Each folder contains the application executable file, named \<ApplicationName>Client.exefor the client part and \<ApplicationName>Server.exe for the server part as well as the corresponding .rsr files. The folders also contain various files and folders necessary for the applications to work and customized items that may be in the original 4D Volume Desktop and 4D Server folders.

  • macOS - Each folder contains only the application package, named \<ApplicationName> Client for the client part and \<ApplicationName> Server for the server part. Each package contains all the necessary items for the application to work. No macOS, inicie um pacote fazendo duplo clique no mesmo.

    The macOS packages built contain the same items as the Windows subfolders. You can display their contents (Control+click on the icon) in order to be able to modify them.

If you checked the “Allow automatic update of client application” option, an additional subfolder called Upgrade4DClient is added in the \<ApplicationName>Server folder/package. This subfolder contains the client application in macOS and/or Windows format as a compressed file. Este ficheiro é utilizado durante a atualização automática das aplicações clientes.

Personalização da pasta 4D Volume Desktop

When building a double-clickable application, 4D copies the contents of the 4D Volume Desktop folder into the Final Application subfolder of the destination folder. You are then able to customize the contents of the original 4D Volume Desktop folder according to your needs. Pode, por exemplo:

  • Install a 4D Volume Desktop version corresponding to a specific language;
  • Adicionar uma pasta personalizada PlugIns;
  • Personalize o conteúdo da pasta Resources.

Localização de ficheiros Web

If the server and/or client part of your double-clickable application is used as a Web server, the files and folders required by the server must be installed in specific locations. Estes itens são os seguintes:

  • cert.pem and key.pem files (optional): These files are used for SSL connections and by data encryption commands,
  • Pasta raiz Web por defeito (WebFolder).

Os elementos devem ser instalados:

  • em Windows

    • Server application - in the Client Server executable\ \<ApplicationName>Server\Server Database subfolder.
    • Client application - in the Client Server executable\ \<ApplicationName>Client subfolder.
  • no macOS

    • Server application - next to the \<ApplicationName>Server software package.
    • Client application - next to the \<ApplicationName>Client software package.

Página Plugins e componentes

On this tab, you set each plug-in and each component that you will use in your stand-alone or client/server application.

A página lista os elementos carregados pela aplicação 4D atual:

  • Active column - Indicates that the items will be integrated into the application package built. Todos os itens são selecionados por padrão. To exclude a plug-in or a component, deselect the check box next to it.

  • Plugins and components column - Displays the name of the plug-in/component.

  • ID column - Displays the plug-in/component's identification number (if any).

  • Type column - Indicates the type of item: plug-in or component.

If you want to integrate other plug-ins or components into the executable application, you just need to place them in a PlugIns or Components folder next to the 4D Volume Desktop application or next to the 4D Server application. The mechanism for copying the contents of the source application folder (see Customizing the 4D Volume Desktop folder) can be used to integrate any type of file into the executable application.

If there is a conflict between two different versions of the same plug-in (one loaded by 4D and the other located in the source application folder), priority goes to the plug-in installed in the 4D Volume Desktop/4D Server folder. However, if there are two instances of the same component, the application will not open.

The use of plug-ins and/or components in a deployment version requires the necessary license numbers.

Página Licenças e certificados

A página Licences & Certificate pode ser utilizada para:

  • designate the license number(s) that you want to integrate into your single-user stand-alone application
  • assinar a aplicação através de um certificado no macOS.

Licenças

This tab displays the list of available deployment licenses that you can integrate into your application. Por defeito, a lista está vazia. You must explicitly add your 4D Developer Professional license as well as each 4D Desktop Volume license to be used in the application built. You can add another 4D Developer Professional number and its associated licenses other than the one currently being used.

To remove or add a license, use the [+] and [-] buttons at the bottom of the window.

When you click on the [+] button, an open file dialog box appears displaying by default the contents of the Licenses folder of your machine. For more information about the location of this folder, refer to the Get 4D folder command.

You must designate the files that contain your Developer license as well as those containing your deployment licenses. These files were generated or updated when the 4D Developer Professional license and the 4D Desktop Volume licenses were purchased.

Once you have selected a file, the list will indicate the characteristics of the license that it contains.

  • Licença # - Número de licença do produto
  • Licença - Nome do produto
  • Data de expiração - Data de expiração da licença (se houver)
  • Caminho - Localização em disco

Se uma licença não for válida, será avisado por uma mensagem.

Pode designar o número de ficheiros válidos que desejar. When building an executable application, 4D will use the most appropriate license available.

Dedicated "R" licenses are required to build applications based upon "R-release" versions (license numbers for "R" products start with "R-4DDP").

After the application is built, a new deployment license file is automatically included in the Licenses folder next to the executable application (Windows) or in the package (macOS).

Certificação de aplicativos OS X

The application builder can sign merged 4D applications under macOS (single-user applications, 4D Server and client parts under macOS). Signing an application authorizes it to be executed using the Gatekeeper functionality of macOS when the "Mac App Store and identified Developers" option is selected (see "About Gatekeeper" below).

  • Check the Sign application option to include certification in the application builder procedure for OS X. 4D will check the availability of elements required for certification when the build occurs:

This option is displayed under both Windows and macOS, but it is only taken into account for macOS versions.

  • Name of certificate - Enter the name of your developer certificate validated by Apple in this entry area. The certificate name is usually the name of the certificate in the Keychain Access utility (part in red in the following example):

To obtain a developer certificate from Apple, Inc., you can use the commands of the Keychain Access menu or go here: http://developer.apple.com/library/mac/#documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html.

This certificate requires the presence of the Apple codesign utility, which is provided by default and usually located in the “/usr/bin/” folder. If an error occurs, make sure that this utility is present on your disk.

Sobre Gatekeeper

Gatekeeper is a security feature of OS X that controls the execution of applications downloaded from the Internet. If a downloaded application does not come from the Apple Store or is not signed, it is rejected and cannot be launched.

The Sign application option of the 4D application builder lets you generate applications that are compatible with this option by default.

Sobre a notarização

Application notarization is highly recommended by Apple as of macOS 10.14.5 (Mojave) and 10.15 (Catalina), since non-notarized applications deployed via the internet are blocked by default.

In 4D v18, the built-in signing features have been updated to meet all of Apple's requirements to allow using the Apple notary service. The notarization itself must be conducted by the developer and is independent from 4D (note also that it requires installing Xcode). The notarization itself must be conducted by the developer and is independent from 4D (note also that it requires installing Xcode).

For more information on the notarization concept, please refer to this page on the Apple developer website.

Personalizar ícones de uma aplicação

4D associates a default icon with stand-alone, server, and client applications, however you can customize the icon for each application.

  • macOs - When building a double-clickable application, 4D handles the customizing of the icon. In order to do this, you must create an icon file (icns type), prior to building the application file, and place it next to the project folder.

    Apple, Inc. provides a specific tool for building icns icon files (for more information, please refer to Apple documentation).

    Your icon file must have the same name as the project file and include the .icns extension. 4D automatically takes this file into account when building the double-clickable application (the .icns file is renamed ApplicationName.icns and copied into the Resources folder; the CFBundleFileIcon entry of the info.plist file is updated).

  • Windows - When building a double-clickable application, 4D handles the customizing of its icon. In order to do this, you must create an icon file (.ico extension), prior to building the application file, and place it next to the project folder.

    Your icon file must have the same name as the project file and include the .ico extension. 4D automatically takes this file into account when building the double-clickable application.

You can also set specific XML keys in the buildApp.4DSettings file to designate each icon to use. Estão disponíveis as seguintes chaves:

  • RuntimeVLIconWinPath
  • RuntimeVLIconMacPath
  • ServerIconWinPath
  • ServerIconMacPath
  • ClientMacIconForMacPath
  • ClientWinIconForMacPath
  • ClientMacIconForWinPath
  • ClientWinIconForWinPath

Gestão do(s) ficheiro(s) de dados

Abertura do ficheiro de dados

When a user launches a merged application or an update (single-user or client/server applications), 4D tries to select a valid data file. A aplicação examina sucessivamente vários locais.

A sequência para o lançamento de uma aplicação fusionada a seguinte:

  1. 4D tries to open the last data file opened, as described below (not applicable during initial launch).
  2. If not found, 4D tries to open the data file in a default data folder next to the .4DZ file in read-only mode.
  3. If not found, 4D tries to open the standard default data file (same name and same location as the .4DZ file).
  4. Se não for encontrado, 4D mostra uma caixa de diálogo padrão "Abrir ficheiro de dados".

Último ficheiro de dados aberto

Caminho do último ficheiro de dados

Any standalone or server applications built with 4D stores the path of the last data file opened in the application's user preferences folder.

The location of the application's user preferences folder corresponds to the path returned by the following statement:

userPrefs:=Get 4D folder(Pasta 4D activa)

The data file path is stored in a dedicated file, named lastDataPath.xml.

Thanks to this architecture, when you provide an update of your application, the local user data file (last data file used) is opened automatically at first launch.

Este mecanismo é geralmente adequado para implantações padrão. However, for specific needs, for example if you duplicate your merged applications, you might want to change the way that the data file is linked to the application (described below).

Configuração do modo de ligação de dados

With your compiled applications, 4D automatically uses the last data file opened. By default, the path of the data file is stored in the application's user preferences folder and is linked to the application name.

This may be unsuitable if you want to duplicate a merged application intended to use different data files. Duplicated applications actually share the application's user preferences folder and thus, always use the same data file -- even if the data file is renamed, because the last file used for the application is opened.

4D therefore lets you link the data file path to the application path. In this case, the data file will be linked using a specific path and will not just be the last file opened. In this case, the data file will be linked using a specific path and will not just be the last file opened.

This mode allows you to duplicate your merged applications without breaking the link to the data file. However, with this option, if the application package is moved on the disk, the user will be prompted for a data file, since the application path will no longer match the "executablePath" attribute (after a user has selected a data file, the lastDataPath.xml file is updated accordingly).

Duplicação quando os dados são vinculados pelo nome da aplicação:

Duplication when data linked by application path:

You can select the data linking mode during the build application process. Pode:

Definição de uma pasta de dados por defeito

4D permite definir um ficheiro de dados padrão na fase de construção da aplicação. When the application is launched for the first time, if no local data file is found (see opening sequence described above), the default data file is automatically opened silently in read-only mode by 4D. When the application is launched for the first time, if no local data file is found (see opening sequence described above), the default data file is automatically opened silently in read-only mode by 4D.

Mais especificamente, são abrangidos os seguintes casos:

  • Avoiding the display of the 4D "Open Data File" dialog box when launching a new or updated merged application. You can detect, for example at startup, that the default data file has been opened and thus execute your own code and/or dialogs to create or select a local data file.
  • Allowing the distribution of merged applications with read-only data (for demo applications, for instance).

Para definir e utilizar um ficheiro de dados padrão:

  • You provide a default data file (named "Default.4DD") and store it in a default folder (named "Default Data") inside the database project folder. This file must be provided along with all other necessary files, depending on the database configuration: index (.4DIndx), external Blobs, journal, etc. É sua responsabilidade fornecer um ficheiro de dados padrão válido. Note however that since a default data file is opened in read-only mode, it is recommended to uncheck the "Use Log File" option in the original structure file before creating the data file.
  • Quando a aplicação é criada, a pasta de dados predefinida é integrada na aplicação fundida. Todos os ficheiros dentro desta pasta de dados predefinida também são incorporados.

O gráfico seguinte ilustra esta funcionalidade:

When the default data file is detected at first launch, it is silently opened in read-only mode, thus allowing you to execute any custom operations that do not modify the data file itself.

Gestão da(s) ligação(ões) cliente

The management of connections by client applications covers the mechanisms by which a merged client application connects to the target server, once it is in its production environment.

Cenário de ligação

The connection procedure for merged client applications supports cases where the dedicated server is not available. O cenário de inicialização de um aplicação cliente 4D é o seguinte:

  • The client application tries to connect to the server using the discovery service (based upon the server name, broadcasted on the same subnet).
    OR
    If valid connection information is stored in the "EnginedServer.4DLink" file within the client application, the client application tries to connect to the specified server address.
  • If this fails, the client application tries to connect to the server using information stored in the application's user preferences folder ("lastServer.xml" file, see last step).
  • En cas d'échec, l'application cliente affiche une boîte de dialogue d'erreur de connexion.
    • If the user clicks on the Select... button (when allowed by the 4D developer at the build step, see below), the standard "Server connection" dialog box is displayed.
    • If the user clicks on the Quit button, the client application quits.
  • If the connection is successful, the client application saves this connection information in the application's user preferences folder for future use.

Armazenar o último caminho do servidor

The last used and validated server path is automatically saved in a file named "lastServer.xml" in the application's user preferences folder. Esta pasta está armazenada na seguinte localização:

userPrefs:=Get 4D folder(Pasta 4D activa)

This mechanism addresses the case where the primary targeted server is temporary unavailable for some reason (maintenance mode for example). When this case occurs for the first time, the server selection dialog box is displayed (if allowed, see below) and the user can manually select an alternate server, whose path is then saved if the connection is successful. Any subsequent unavailability would be handled automatically through the "lastServer.xml" path information.

  • When client applications cannot permanently benefit from the discovery service, for example because of the network configuration, it is recommended that the developer provide a host name at build time using the IPAddress key in the "BuildApp.4DSettings" file. O mecanismo aborda os casos de indisponibilidade temporária.
  • Pressing the Alt/Option key at startup to display the server selection dialog box is still supported in all cases.

Disponibilidade da caixa de diálogo de seleção do servidor em caso de erro

You can choose whether or not to display the standard server selection dialog box on merged client applications when the server cannot be reached. The configuration depends on the value of the ServerSelectionAllowed XML key on the machine where the application was built:

  • Display of an error message with no access possible to the server selection dialog box. Operação por defeito. The application can only quit.
    ServerSelectionAllowed: False or key omitted

  • Display of an error message with access to the server selection dialog box possible. The user can access the server selection window by clicking on the Select... button. ServerSelectionAllowed: True