Aller au contenu principal
Version: 20 R5 BETA


A 4D component is a set of 4D code and/or 4D forms representing one or more functionalities that you can add and use in your projects. For example, the 4D SVG component adds advanced commands and an integrated rendering engine that can be used to display SVG files.

You can develop and build your own 4D components, or download public components shared by the 4D community that can be found on GitHub.

Interpreted and compiled components

Components can be interpreted or compiled. The package folder of a component can contain:

  • either a Project folder (interpreted component)
  • or a .4DZ file (compiled component)

A 4D project running in interpreted mode can use either interpreted or compiled components. A 4D project running in compiled mode cannot use interpreted components. Dans ce cas, seuls les composants compilés peuvent être utilisés.

Loading components

Principes de base

To load a component in your 4D project, you can either:

  • reference the component in the dependencies.json file (and, optionnally, the environment4d.json file)
  • or, copy the component files in the Components folder of your project.

If the same component is installed at different locations, a [priority order] is applied.


  1. Reference the component name in the dependencies.json file of your 4D project. This manifest file must be saved in the Sources folder of the 4D project folder, e.g.:
  2. By default, copy the component's package folder (i.e. the project root folder of the component) at the same level as your 4D project's package folder, e.g.:

Thanks to this architecture, you can simply copy all your components at the same level as your projects and reference them in your dependencies.json files if necessary. In addition, you can customize the path of your components, see below.

The /Sources/dependencies.json file contents must have the following structure:

"dependencies": {
"myComponent1" : {},
"myComponent2" : {}

... where "myComponent1" and "myComponent2" are the name of the components, located at the same level as your project's package folder, that you want to be loaded in your project.


If you want to customize the location of the components that are declared in the dependencies.json file, you can use a environment4d.json file. This file allows you to declare the paths for the dependencies that are not stored at the same level as the project folder.

You can use absolute or relative paths, expressed in POSIX syntax as described in this paragraph. Relative paths are relative to the environment4d.json file.

Exemples :

"dependencies": {
"myComponent1" : "MyComponent1",
"myComponent2" : "../MyComponent2",
"myComponent3" : "file:///Users/jean/MyComponent3"

The environment4d.json file can be stored in your project package folder or in one of its parent folders, at any level (up to the root). The benefit of this architecture is that you can store this environment file in a parent folder of your projects and decide not to commit it, allowing you to have your local component organization.


If a component path declared in the environment4d.json file is not found when the project is started, the component is not loaded and gets the Not found status, even if a version of the component exists next to the project's package folder.


Since components can be installed in different ways, a priority order is applied when the same component is referenced at several locations:

Higest priority

  1. Components stored in the Components folder of the project.
  2. Components declared in the dependencies.json file.
  3. Internal User 4D components (e.g. 4D NetKit, 4D SVG...)

Lowest priority


When a component cannot be loaded because of another instance of the same component located at a higher priority level, it is given the Overloaded status. The loaded component has the Overloading status.

Monitoring Project Dependencies

In an opened project, you can get information about dependencies and their current loading status in the Dependencies panel.

To display the Dependencies panel:

  • with 4D, select the Design/Project Dependencies menu item (Development environment),

  • with 4D Server, select the Window/Project Dependencies menu item.

The Dependency panel is then displayed. Dependencies are sorted by name in alphabetical order:


Dependency Origin

The Dependencies panel lists all project dependencies, whatever their origin, i.e. wherever they come from. The dependency origin is provided by the tag under its name:


The following origins are supported:

Origin tagDescription
4D ComponentBuilt-in 4D component, stored in the Components folder of the 4D application
SourceComponent declared in the dependencies.json file
EnvironmentComponent declared in the environnement4d.json file
Project ComponentComponent located in the Components folder

Right-click in a dependency line and select Show on disk to reveal the location of a dependency:



This item is not displayed if the dependency is inactive because its files are not found.

Filtering Dependencies

By default, all dependencies identified by the Dependency manager are listed, whatever their status. You can filter the displayed dependencies according to their status by selecting the appropriate tab at the top of the Dependencies panel:


  • Active: Dependencies that are loaded and can be used in the project. It includes overloading dependencies, which are actually loaded. Overloaded dependencies are listed in the Conflicts panel, along with all conflicting dependencies.
  • Inactive: Dependencies that are not loaded in the project and are not available. There are many possible reasons for this status: missing files, version incompatibility...
  • Conflict: Dependencies that are loaded but that overloads at least one other dependency at lower priority level. Overloaded dependencies are also displayed so that you can check the origin of the conflict and take appropriate actions.

Dependency Status

Dependencies requiring the developer's attention are indicated by a status label at the right side of the line and a specific background color:


The following status labels are available:

  • Overloaded: The dependency is not loaded because it is overloaded by another dependency with the same name at a higher priority level.
  • Overloading: The dependency is loaded and is overloading one or more other dependencies with the same name at a lower priority level.
  • Not found: The dependency is declared in the dependencies.json file but is not found.
  • Inactive: The dependency is not loaded because it is not compatible with the project (e.g. the component is not compiled for the current platform).
  • Duplicated: The dependency is not loaded because another dependency with the same name exists at the same location (and is loaded).

A tooltip is displayed when you hover over the dependency line, provding additional information about the status: