📄️ 4D
4D -> Object
📄️ Action info
Action info ( action {; target} ) -> Function result
📄️ Call chain
Call chain -> Function result
📄️ Command name
Command name ( command {; info {; theme}} ) -> Function result
📄️ Copy parameters
Copy parameters {( startFrom )} -> Function result
📄️ Count parameters
Count parameters -> Function result
📄️ cs
| Parameter | Type | | Description |
📄️ Current method name
Current method name -> Function result
📄️ EXECUTE METHOD
EXECUTE METHOD ( methodName {; result {; param}}{; param2 ; ... ; paramN} )
📄️ Get pointer
Get pointer ( varName ) -> Function result
📄️ INVOKE ACTION
INVOKE ACTION ( action {; target} )
📄️ Is a variable
Is a variable ( aPointer ) -> Function result
📄️ Is nil pointer
Is nil pointer ( aPointer ) -> Function result
📄️ Null
Null -> Function result
📄️ RESOLVE POINTER
RESOLVE POINTER ( aPointer ; varName ; tableNum ; fieldNum )
📄️ Self
Self -> Function result
📄️ Super
Super( ...param Object
📄️ This
This -> Object
📄️ TRACE
TRACE
📄️ Type
Type ( fieldVar ) -> Function result
📄️ Undefined
Undefined ( expression ) -> Function result
📄️ Value type
Value type ( expression ) -> Function result